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Ghost recon advanced warfighter 2 xbox 360
Ghost recon advanced warfighter 2 xbox 360





The folks at Ubisoft have consistently committed themselves to providing a combat gaming experience that emphasizes thoughtful decision making and realism rather than arcade style, fast-paced run-and-gun action. GRAW 2 has the same methodical, deliberate combat experience replete with the precision techniques and individual player in-game responsibility and situational control as its predecessor that the lovers love and the haters hate. Alas, such is the price the game plays for being such a unique gaming experience. First, many in the gaming industry would concur with me placing GRAW 2 in the 'love it or hate it' category. But with all this said, why are you still asking yourself if purchasing the game would be a wise decision? GRAW 2 has graphics so strong they're landmark, Dolby digital 5.1 sound that will have you searching for the game's soundtrack album (complete with all the wonderfully realistic sound effects), and upgraded features like the new CrossCom 2.0 (the in-game operating system), new and improved weapons, advanced squad based tactics, and more. Now, in this first week of March 2007 Tom Clancy's teams at Ubisoft and Red Storm have cooperatively gone back to the locker rooms, worked their magic, and released the GRAW that will outperform its predecessor: Ghost Recon: Advanced Warfighter 2 (GRAW 2). In the next-gen weight class it dished out first round knockouts to every game with which it competed. Last year's Ghost Recon Advanced Warfighter (GRAW) was certainly a victory. Is it ironic though that France's Ubisoft Paris is responsible for developing this, one of the most impressive war video games to date? Well, no matter I guess the French deserve a victory in the war column, if only a digital one.







Ghost recon advanced warfighter 2 xbox 360